Changes compared to the original Deep Mob Learning
- Fully customizable types of JSON data models, levels, trials, and types of Living Matter.
- New types, levels, and trials can be added or existing ones modified/deleted.
- Refer to the Wiki for more information on how to add them.
- Data models, textures for Pristine Matter, and Living Matter for added types can be provided by resource packs or mods such as ResourceLoader. Default fallback textures will be used if the corresponding texture files are not found.
- Recipes for data models as well as Living Matter products are defined in configuration files.
- Data model levels can be added, removed, and fully customized.
- See SettingsGuide.txt in the mod's configuration folder for more information.
- Machines are controlled by redstone (always on/on signal/off signal/always off)
- Machines have no input/output side restrictions
- The modeling camera allows input of the data model and polymer clay from any side and outputs living / pristine matter from any side.
- The Loot Fabricator allows input of pristine matter from any side and outputs items from any side.
- A configuration option is available to return to the original DML behavior.
- Machine blocks change appearance based on the current crafting state (idle/running/error)
- Several minor quality of life improvements
- Internal performance improvements


