List of features:
Copper, silver, gold, and platinum coins that can be struck from any living being.
A bag and wallet for storing coins.
Support for modified mobs (mod entities must extend LivingEntity).
Extended mod support through configuration.
A wide range of configuration options for fine-tuning this mod to match the theme and gameplay.
Support for Curios slots. Auto-pickup no longer uses oddities, as well as key combinations.
Support for chest loot (with customizable amounts).
Coin conversion can be disabled.
Special coin inventory! This “wallet” should be accessible from any inventory. It can also be moved across the screen.
Automatic collection of coins that go straight into the wallet.
Drop rate:
The drop rate of coins is easily configurable and can be changed in the configuration file. Here are the default values:
- Copper coin - 65%
- Silver coin - 24%
- Gold coin - 8%
- Platinum coin - 1%
Rarity does not change depending on the entity it drops from. This means both zombies and the ender dragon have a 1% chance to drop a platinum coin.
However, the health of the entity will affect the number of dropped coins. By default, the number of dropped coins equals the entity's health/20 (plus any looting enchantments).
Example: if a mob has 40 health points, it will drop 2 coins (40/20 = 2).





