Example of a script showing how it works:
Version 1.3 and above requires a unique identifier for each added timer:
mods.TimeStages.addTimer("UniqueID", "neededStage" ,"UnlockedStage" ,30 ,"seconds");
mods.TimeStages.addTimer("UniqueID", "neededStage" ,"UnlockedStage" ,30 ,"seconds", true);
mods.TimeStages.removalTimer("UniqueID", "removedStage" ,30 ,"seconds");
1.2.1 and below:
mods.TimeStages.addTimer("neededStage" ,"UnlockedStage" ,30 ,"seconds");
mods.TimeStages.addTimer("neededStage" ,"UnlockedStage" ,30 ,"seconds", true);
mods.TimeStages.removalTimer("removedStage" ,30 ,"seconds");
“true” activates the removal of the old stage, while the new stage will still be unlocked when the time comes.
The amount of time can be in seconds, minutes, hours, and days. Currently, you can only choose one amount of time.


